Series

Taklon’s 3D Platformer GameDev blog series
Started: April 2020, Completed: In Progress

3D Platformer GameDev Weekly Blog #1: Introduction
3D Platformer GameDev Weekly Blog #2: Player Movement, Jumping, and Camera Tracking
3D Platformer GameDev Weekly Blog #3: Player Rotation, Idling, and Running
3D Platformer GameDev Weekly Blog #4: Jump Animation, Fixing Game Logic, and Improving Aesthetics/Controls
3D Platformer GameDev Weekly Blog #5: Creating a Killzone and Setting Up Player Respawn
3D Platformer GameDev Weekly Blog #6: Completing the Player Respawn
3D Platformer GameDev Weekly Blog #7: Adding Checkpoints
3D Platformer GameDev Weekly Blog #8: Health System and Player Knockback
3D Platformer GameDev Weekly Blog #9: Player Invincibility
3D Platformer GameDev Weekly Blog #10: Health Pickup and Particle System Effects
3D Platformer GameDev Weekly Blog #11: Player Health UI
3D Platformer GameDev Weekly Blog #12: Adding Collectible Coins
3D Platformer GameDev Weekly Blog #13: Adding Music and Sound Effects
3D Platformer GameDev Weekly Blog #14: Pause Screen (Part 1)
3D Platformer GameDev Weekly Blog #15: Pause Screen (Part 2)
3D Platformer GameDev Weekly Blog #16: BREAK
3D Platformer GameDev Weekly Blog #17: Adding Enemies (Part 1)
3D Platformer GameDev Weekly Blog #18: Adding Enemies (Part 2)
3D Platformer GameDev Weekly Blog #19: Halfway Point
3D Platformer GameDev Weekly Blog #20: Adding Enemies (Part 3)
3D Platformer GameDev Weekly Blog #21: Adding Enemies (Part 4)
3D Platformer GameDev Weekly Blog #22: Level Design (First Level)

Taklon’s RPG GameDev blog series
Started: April 2019, Completed: Abandoned in June 2019…

RPG GameDev Blog #1: Basic Game Assets and Player Movement
RPG GameDev Blog #2: Player Walk/Run Cycle
RPG GameDev Blog#3: Basic Items, Equipment, and Inventory System

The Complete Blender Creator Course blog series (https://www.udemy.com/blendertutorial/)
Started: July 2018, Completed: March 2019

Sections 1 to 3: Introduction & Setup
Section 4: Low-Poly Chess Board & Pieces
Section 5: An Animated Lamp (Part 1, Part 2)
Section 6: A Fluffy Bunny (Part 1, Part 2, Part 3)
Section 7: Game Asset Pack (Part 1, Part 2, Part 3, Part 4)
Section 8: The Human Head (Part 1, Part 2, Part 3)