Hello everyone! Unfortunately, for this week, I was not able to make any progress in the 3D Platformer Course, and thus, have nothing to share today on it. 😦 However, rest assured – after recently passing the halfway point in the course, I should and will continue to aim to complete it by the end of the year.
So instead, for today’s blog, I thought I’d share with some of you my thoughts on… Virtual Reality (VR). Yes, kind of random, but still quite relevant to my blog and I’ll further explain later. You see, I’ve been skeptical about VR technology for some time, albeit quite intrigued about it in recent years.
In the past few weeks, my curiosity eventually led me to purchase and pick up a VR headset today, the Oculus Quest. I must say, the technology is indeed rather revolutionary with its capabilities and it is by no means considered “new” technology anymore; there is now a fair amount of VR content out there for the consumer who is able to afford it.
Growing up, I’ve always to some extent felt immersed in any and whatever game I was playing (the SNES is still my favourite console to this day, but I digress…). After all, gameplay was and is still what matters the most to me. Still, with modern games of today, I cannot help but notice more and more the unimaginably realistic (3D) graphics and physics. In turn, these are factors that also begin to matter more and more to me naturally – and I can especially understand and appreciate this from the perspective of VR gaming now.
I guess what I am trying to get to is, as VR technology continues to advance, could it one day overtake what may then be considered as “traditional” (for lack of a better word) console and handheld devices to become the “new norm” for video games? As a game designer/developer with any insight to the future, this is perhaps something worth pondering over…..