A few weeks ago, I began taking a course on Udemy, a website where one can teach or enroll in courses online. The course is called “Learn 3D Modelling – The Complete Blender Creator Course“, by Michael Bridges (and Ben Tristem as a secondary instructor). It offers 288 lectures in the form of 51.5 hours worth of videos along with a discussion board where students can post/answer questions and/or share their work.
The course is broken up into eleven sections. In this blog post, I will share my experience thus far after completing the first three sections. Subsequent blog posts will cover the remaining eight sections. My aim is to finish this course by the end of September.
Section 1 (12 lectures, 2hr+10min), Introduction and Setup, was a great refresher to Blender for me. There is a saying that one never really forgets how to ride a bike and I felt like this applied to me as I worked through this section. The interface, viewports, toolsets, and hotkeys were exactly how, what, and where I remember them making it fairly easy to re-familiarize myself with the software. Section 1 had ended with simple geometric transformations (translation, rotation, and scaling) of various objects:
Section 2 (23 lectures, 2hr+46min), Your First 3D Model in Blender, introduced basic modelling concepts in creating new geometry beyond simple extrusion of vertices, edges, and faces. In my opinion, I think Michael Bridges has cleverly designed this course in a way that allows the student to use what was just learned in each lecture to progressively build the next feature in a given model. In this case, the goal was to eventually model a simple version of a Mayan pyramid. Here, the inset tool (which is basically a combination of extrusion and scaling) was used to build the platforms, edge loops and loop cuts to construct the stairs, array modifier to quickly make and lay down steps for the stairs, and further loop cuts (facial) and subdivision to create the entrance:
At the end of Section 2, we were asked to think of everyday objects to make simple 3D models from. Here is an electrical outlet I modeled in under 30 minutes:
Section 3 (15 lectures, 2hr+23min), Bowling Ball and Pins, had then shown several advanced modelling tools such as using a Bézier curve and rotational extrusion to create a bowling pin to-scale (with the aid of a reference picture):
A bowling ball was also modeled next. To finish Section 3, the final task was to then import all the modeled assets and set up a bowling alley scene and use Blender’s physics engine to mimic to-scale a bowling ball hitting a set of pins. I had so much fun – as you can see, watching or rather making something come to life is a pretty spectacular sight:
The next section, Section 4, is entitled “Low-Poly Chess Board & Pieces”. It comprises of a whopping set of 34 lectures in 4 hours and 7 minutes. I hope I can find the time to complete this section in the coming week. And, of course, I looking forward to writing the next blog post!