Ten years ago, I was assigned a project in the topic of Evolution for Grade 12 Biology. The task was to research a hominid species and to give a presentation on the findings to the class. At that time, I coincidentally came across a free, open-source 3D computer graphics software called Blender and even picked up a book called “Introducing Character Animation with Blender” (by T. Mullen). I didn’t get a chance to flip through the book until then. I remember thinking what a great opportunity it would be to learn a bit about Blender and integrate it into my project. Somehow, in my head, I convinced myself I could learn 3D modelling, rigging, and animation in just under a month. Yes, a mere month! That was the deadline I had to work with.
Suffice to say, I had several sleepless nights, especially as the deadline approached. In the end, I had done my best to model and rig Paranthropus robustus, the hominid species I was assigned to. Check out a few of the progress pictures I took along the way below:
With such a tight deadline, a lot of things didn’t turn out properly or as well as planned. But in the end, I did get a fantastic grade and most of all, I had so much fun learning about Blender. Two years later, during the summer, I remembered about Blender. For some reason, I decided then to model to-scale some of the furniture in my room:
I guess there is something about manipulating simple geometry in 3D space to low-polygon objects and then further to complex high-detail models that intrigues me. What further greatly interests me are the ways one can go about bringing motion and emotion into inanimate objects and virtual computer-generated models. I think most people tend to overlook all the work that is put into the media they see every single day. Having done some work in Blender has made me appreciate all the efforts that go into making many forms of entertainment the majority of us enjoy nowadays.
While there are a lot of other great 3D CGI software out there, I feel like Blender is my calling. I have recently started taking a course on Udemy called “Learn Blender – The Complete Blender Creator Course”. The course offers 51.5 hours worth of lectures for $12.99 CAD. I figured the high school days of self-learning are over and I best do it a bit more professionally with an appropriate instructor. As of writing this blog post now, I am approximately 25% into the course material. And so my next blog post will cover a bit of my progress in this Udemy course.
Thanks for reading and I look forward to writing my next blog post!